Total War: Warhammer II features turn-based strategy and real-time tactics gameplay similar to other games in the Total War series.
In the campaign, players move armies around the map and manage settlements in a turn-based manner. Players engage in diplomacy with, and fight against, AI-controlled factions. When armies meet, a real-time battle happens. The game also has a custom battles mode where players can create customised real-time battles, as well as online multiplayer battles. Those who own races from the first game will have the same races unlocked for multiplayer in the second game.
The game's announced races in the campaign include the Lizardmen, High Elves, Dark Elves and Skaven. The Tomb Kings and Vampire Coast (a faction of undead pirates) debuted later as paid downloadable content factions.
The main campaign of the game is called Eye of the Vortex. It is a narrative-focused campaign where each of the playable races has its own story and cutscenes. In addition, players who own both Total War: Warhammer and Total War: Warhammer II have access to a huge combined campaign called Mortal Empires, which is more of a sandbox experience. Mortal Empires must be downloaded manually from Steam, but is free for players who own both games.
The campaign can also be played online with another player in co-operative or head-to-head modes.
Mortal Empires is a combined campaign in Total War: Warhammer II. It is only available to players who own both Total War: Warhammer and Total War: Warhammer II.
Mortal Empires combines the Old World with the New World landmasses seen in the Eye of the Vortex campaign. The campaign features over 120 factions spread across 295 settlements, over 100 spells, 42 legendary lords and over 350 unit types, making it the single largest campaign map ever created by Creative Assembly.
Dwarfs or Dawi are a proud folk who are quick to temper and easy to offend, with a love of gems, gold and other precious metals. They are short, generally no taller than five-and-a-half foot in height, but they are broad with powerful arms and stout legs. Dwarfs are master craftsmen; they see the work of other races as inferior. In their language, Khazalid, the Dwarfs even have a special word for shoddy devices, "umgak" - which literally means "man made". Much of this learning and expertise has come from eons of carving out their homes in the mountains. The dwarf strongholds under the World's Edge Mountains were undisputed wonders of the world. They are massive underground cities, and in the lower levels great industrial centres with smelteries, forges and mine works digging ever deeper into the roots of the mountains.
With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dawi prospered for many generations. But then came the War of The Beard, a devastating continent-spanning conflict with the High Elves. This decimated the Dwarf Empire, leaving the network of Dwarfholds weak. After this, their realm was riven by a chain of devastating earthquakes which ruined much of the Underway - their underground highways. That’s when the Greenskins and Skaven struck. Thus the golden age of Karaz Ankor - ‘The Everlasting Realm’ in the Dwarfish tongue of Khazalid - ended.
In recent times, they are a race barely holding onto glories past; with only a few strongholds remaining in Dwarf hands, the rest lost to enemies or abandoned to the elements.
To this day the Dwarfs still fight; their ultimate goal is to restore their empire. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic Dwarf Warriors and using wonders of technological accomplishment that put all other races to shame. Gyrocopters and Gyrobombers fly above the battlefield while cannons fuelled by flame and steam spew death. Dwarfs do not call upon the Winds of Magic in the same way as Elves or men. To them, magic is a tangible thing, something that can be worked into axes, stone or even cannonballs. This is rune magic and Runesmiths, the masters of the art, are adept at creating arcane devices and weapons of great power.
It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King Thorgrim Grudgebearer plans to retake his realm, slaying every last stinking Greenskin in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins!
Lunartic Wolf Computer Specs:
CPU: Intel i7/8700K CPU @ 3.70GHz
Motherboard: Z370 AORUS Gaming Motherboard - GIGABYTE
Video Card: GTX 1080 TI
Ram: 16GB Hyperx DDR4 3200Mhz
Power Supply: G750H - GIGABYTE
Case: NZXT Noctis 450 Black and Red